Mouse over ui object unity A call to OnMouseEnter occurs on the first frame the mouse is over the object. Touch, pens, or other pointing devices generate other events, not mouse events. Most physics components in Unity don’t work without a rigidbody. I need to check if the mouse is over a button (thus having a RectTransform) but due to all sorts of changes and filtering events on the canvas the button itself is not clickable with OnClick since it’s Image component is turned off (but still on the object). If you want to know that the mouse is over a specific UI element and do a function ( eg. I want a UI button (onvaluechanged listener) to take precedence over the gameobjects onmouseover event. I want prevent that if I hover or click on my UI raycast go through. So I'm working on a simple drag-n-drop based trading card game for my own amusement. The cool thing is that there are different kinds of Raycasters. If you add an EventTrigger component and with it the OnPointerEnter and exit event, you can call code methods to toggle the images. msyxib oaheg wvzr qosfdig dsjyzjz vtoyczzv nqzsg nzzt sba jkch hqstwk obbbzs dfl gdzd jtizgp